Currently, Compati Hero has become a topic of great relevance and interest for a wide spectrum of society. People increasingly seek to understand and explore the different facets and applications of Compati Hero, whether in the professional, academic or personal sphere. This topic has been positioned as a central point of discussion and debate in various areas, generating deep reflections and analyzes on its impact and relevance in modern life. Compati Hero has sparked a large number of research, projects and cultural productions that seek to understand and apply its concepts in an innovative and creative way. In this article, we will explore the multiple dimensions and perspectives that Compati Hero offers, as well as its importance in the current context.
It was the first video game series to involve a crossover between animatedgiant robots and live actiontokusatsu heroes from different established franchises. The series makes this possible by using caricaturized versions of the characters (officially referred to as "SD" or "super deformed" characters), which allowed the different heroes and villains to co-exist and interact with each other without the need to reconcile their contrasting styles, settings, or sizes. This also made them appear cute. The first game in the series, SD Battle Ōzumō: Heisei Hero Basho for the Famicom, which mixed franchises that were originally licensed to Popy, was developed as a congratulatory present to Yukimasa Sugiura when he was promoted to president of Banpresto at the time, and was soon followed by series of spin-offs and related games featuring the same cast of characters that developed into the Compati Hero Series. The crossover was also possible due to Banpresto's parent company Bandai holding the merchandising rights for all the properties associated with the series.
The series was successful with children thanks to the SD Gundam craze, but after the release of Charinko Hero for the GameCube, there were no new games afterward for nearly eight years. Banpresto released a new game in the series titled Lost Heroes for the Nintendo 3DS and the PlayStation Portable in September 2012.
^ abHamamura, Hirokazu. 『浜村通信 ゲーム業界を読み解く』 (Hanamura Tsūshin: Gēmu Gyōkai o Yomitoku, "Hanamura Journal: Deciphering the Video Game Industry") (in Japanese). Enterbrain. pp. 203–206.